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Analytics cookies. We use analytics cookies to understand how you use our websites so we can make them better, e.g. They're used to gather information about the pages you visit and how many clicks you need to accomplish a task. MCEdit: World Editor for Minecraft MCEdit is a saved game editor for Minecraft. Since Minecraft saved games contain every single element of the world the player is playing in, it has much more in common with 3D world, map, and terrain editors than traditional saved game editors.

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MCEdit is a Minecraft saved game editor, which can also edit Minecraft worlds.

In Minecraft, the player takes on the role of a world explorer, miner, and monster slayer as days and nights pass, countless things happen, and the vast expanses of the randomly-generated world around them continue to beckon them to new and brighter pastors... or, the player might simply decide to build a mansion, cobble together everything good in the region, and hunker down, living a relatively idyllic life. Minecraft is a 'sandbox game', where your goals are the ones you create, and there's tons of things to do in it.

Naturally, then, there's a lot to do with a Minecraft saved game. A player's saved game also includes the world they live in. Minecraft worlds have mountains, beaches, and plains; they have places high in the clouds or deep beneath the earth's crust. Fabulous items can be found in unlikely places, or created from the minerals a player might find during the underground treks.

What, then, if a player wanted to find minerals in their above-ground treks, or simply have them? What if a player would much rather have a Diamond Sword than diamonds? A saved game editor like MCEdit is useful for this purpose. It's useful, too, if you'd like to build a house out of rare diamonds, or simply to make a change to an existing house that would be difficult or impossible while inside the game.

MCEdit's functionality is almost perfectly designed. From a top down view of the world, a player wanting to edit it can take almost any point of view they need while editing it. While 'zoomed in' to the world, editing it from a first person perspective, the interface is a lot like the Minecraft game itself, just with administrative tools instead of the kind you'd use to play. Blocks can be placed or removed, foes created or destroyed, and screenshots taken of beautiful topographical views of places in your world.

MCEdit is missing very few functions, and can be recommended to any Minecraft player who wants to tweak or edit their saved game. The only disadvantages are that it is currently undergoing a rewrite, so later versions may change significantly after you've learned the program, and that it lacks full compatibility with Minecraft Pocket Edition.

Even then, though, there is enough there to edit your Pocket Edition saved games in MCEdit – and if you have a Minecraft 'classic edition' saved game, you can export it to other Minecraft gameplay modes with MCEdit as well. MCEdit comes highly recommended to any Minecraft player looking to do heavy editing, of character or world!

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Pros

  • Easy to use, especially as a Minecraft player familiar with the base game
  • Highly functional; usable for multiple purposes

Cons

  • Limited Minecraft Pocket Edition compatibility

MCEdit 2 is an open source world editor for the popular game Minecraft. MCEdit 2 is currently in pre-alpha and mostof the following features have not yet been restored. (Check back again soon!)

MCEdit was first created to allow players topreserve anything built with several old versions of Minecraft and take them forward into newer versions of the game. It also aims to be forward-compatible with future (or even modified) versions of Minecraft. It has since been improved with brush tools for laying down blocks in different shapes, integration with the Minecraft Server to generate terrain using Minecraft’s own seed algorithms, support for multiplayer worlds, and editors for certain blocks including chests and mob spawners.

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Features:

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  • Navigate the world using familiar WASD controls and mouse aiming.
  • Show the locations of dropped items, game entities including monsters and villagers, hidden ores, plus blocks with TileEntities and other Minecraft internals.
  • Load saved games from current Minecraft versions, plus the older Classic and Indev versions.
  • Limited support for Minecraft Pocket Edition saved games
  • Export blocks and game entities as a .schematic file to be imported by MCEdit or compatible programs.
  • Automatically fixes wool colors when importing and exporting between Minecraft PC, Classic, and Pocket editions!
  • Double-click on a chest to change its contents, or double-click on a mob spawner to choose what spawns.
  • Brush tool “paints” blocks in a round, diamond, or square shape with configurable size. Different brush modes will add new blocks, replace blocks, alter the top layer of the terrain or wear it down to smooth out rough objects.
  • “Paste” brush allows you to import an object with a single click.
  • “Flood Fill” brush will change all blocks that form a connected mass.
  • Clone tool makes a copy of blocks and entities, optionally making multiple clones in a line or scaling the copy up or down.
  • Clone and Import tools can rotate an object around any axis, or flip it horizontally or vertically.
  • “Filter” plugins let users add functionality to MCEdit by writing Python code.
  • Move the world’s spawn point, automatically removing blocks to make sure the spawn point is acceptable to Minecraft.
  • Move and rotate any player in a single- or multiplayer world.
  • Expand or contract the world’s size by adding or deleting chunks. Chunks are the basis of Minecraft’s “infinite” saved game format.
  • Create new worlds or add chunks to existing worlds. The Minecraft Server can be harnessed to create natural terrain that meshes with the world’s existing seed. Flatlands can also be created at any height.*“Analyze” feature counts the block and entity types in a selected area, optionally saving them to a .csv file.
  • Maintenance commands can delete all blocks, entities, or chunks in a selected region. This is useful for getting a “corrupted” world back into a playable state.